Sound and representation
The sound of ‘clashing’ swords at the beginning are exaggerated diegetic sounds. The music used is non-diegetic. Music with a ‘dark’ mood is used when a stereotypical strong, dark knight appears on screen. The music used signifies he is an evil character. Non-diegetic music with a ‘magical’ mood is used in another scene when the young boy uses magic to do his chores. This creates a lighter mood. The music stops when the older, wiser character comes on. He is an older man, a countertype, because he very old, yet very powerful with a bellowing voice. The boy responds to him as if nervous and a bit scared. The ‘evil’ character has a very deep trembling voice, this emphasizes his appearance as the villain. The female characters in the scene have stereotypical higher voices. The non-diegetic ‘dark’ music is played again when the villain appears near the young boy, this builds tension for the audience and makes them nervous for him. Grand heroic music is played for another male character, he is the young boys master. The music is non-diegetic and signifies he is a good character, a hero. He is a binary opposition of the villain. The cheering at the end of the scene is emphasized again to signify a lot of power for the hero.